RESUME

EDUCATION

THE ART INSTITUTE OF SEATTLE

2009-2014
Bachelor of Fine Arts, Graphic Design


EXPERIENCE

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Contract Graphic Designer
January 2018 - November 2020

I worked within the Adobe Creative Suite daily using Photoshop, InDesign, and Illustrator to help refine game prototypes.

This includes illustrating game components, generating layouts, designing iconography, and creating print ready files. I was also tasked with the crafting of game prototypes for play testing and presenting to clients.

I also crafted and 3D printed game prototypes for play testing and presenting to clients.

Collaborating with a team of designers at Funko we generated several new tabletop gaming experiences. 

These include:

Funkoverse Strategy Game

Funkoverse (Harry Potter 100 & 101)

Funkoverse (DC 100 & 101)

Funkoverse (Rick & Morty 100)

Funkoverse (Golden Girls 100)

 

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Kindle QA Specialist
February 2017 - May 2018

Contributed to the creation of innovative animated eBooks for the Kindle in Motion format. This includes the start-to-finish process from design, implementation, and quality assurance.

Created and edited animations for Kindle in Motion eBooks using Blender, After Effects, and Photoshop.

Aided in targeting, troubleshooting and providing solutions to animation, format and conversion issues.

Projects I was involved with are:

Harry Potter and the Sorcerer's Stone: Illustrated Edition

In this Kindle in Motion edition, Jim Kay’s illustrations are available for the first time in a beautifully designed digital reading experience, with the artist’s interpretations of much-loved locations, characters and magical creatures newly animated to come alive on your device

Fantastic Beasts and Where to Find Them

This glorious new Kindle in Motion edition of Newt Scamander's Fantastic Beasts and Where to Find Them (considered a classic throughout the wizarding world) features an extraordinary array of magical creatures, from Acromantula to Yeti via ten different breeds of dragon – all beautifully illustrated in full colour in a beautifully designed digital reading experience by the brilliantly inventive, Greenaway Medal-shortlisted Olivia Lomenech Gill.

 

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Contract Graphic Designer
October 2015 - December 2018

I worked within the Adobe Creative Suite daily using Photoshop, InDesign, and Illustrator to help refine game prototypes.

This includes illustrating game components, generating layouts, designing iconography, and creating print ready files. I was also tasked with the crafting of game prototypes for play testing and presenting to clients.

Collaborating with a team of designers at Forrest-Pruzan Creative we generated several new tabletop gaming experiences. These games were then produced by our own team at Prospero Hall or one of our publishing partners Wonderforge™ and Big G Creative

I also worked on design for B2B catalogs, Point of Sale/Convention displays, and Wonderforge’s game prototypes.

These include:

Skulk / The Making of Skulk

Disney Villainous

Disney Villainous - Wicked to The Core

Disney Villainous - Evil Comes Prepared

Kenny G Keepin’ it Saxy

Catlantis

Trapper Keeper

Ramen Fury

JAWS

Bob Ross Art of Chill Game

The Wizard Always Wins

How To Rob A Bank

Shifty Eyed Spies

Pictopia: Harry Potter Edition

Suspicion

Really Bad Art

Stick Stack

Donner Dinner Party

 

PACIFIC PUBLISHING

Production Artist
September 2014 - October 2015

When employed by Pacific Publishing Company (PPC) my responsibilities included editing and compositing photos for our clients and in-house publications. Other major responsibilities included designing layouts, print advertisements, and preflighting client documents. I worked within the Adobe Creative Suite daily using Photoshop, InDesign, and Illustrator to produce PPC’s content.

PPC's publications include The Capitol Hill Times, The Queen Anne & Magnolia Times, City Living, and The Monroe Monitor. Working with the Art Director as well as the Editorial, Sales, and Prepress departments requires excellent communication and organizational skills to complete our projects successfully. I also have experience creating and managing web content for these publications using CSS3, HTML5, Wordpress, and Hootsuite.


METROPARKS TACOMA (Fort Nisqually)

Graphic Design Intern
April 2013 – November 2013        

I redesigned the Fort Nisqually Foundation’s professional publication Occurrences. I also used my skills in photography to document special events for the Occurrences publication.

Volunteer
April 2013 – November 2013        

I've been a volunteer at MetroParks Tacoma's Fort Nisqually Living History Museum since I was in elementary school. During that time I've worked as a Living History Interpreter/Re-enactor showcasing historic 19th century children's games, toys, and crafts. Other responsibilities include public speaking, performing historical research, and photographing special events.


SKILLS

  • Graphic Design

  • Photography

  • Illustration

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe InDesign

  • Adobe Lightroom

  • Adobe Bridge

  • Adobe After Effects

  • 3D Printing (FDM / SLA)

  • Flashprint

  • Photon Workshop

  • TinkerCAD

  • Simplfy3D

  • Meshmixer

  • Blender

  • HTML5

  • CSS3

  • Basecamp

  • PitStop Pro

  • Hootsuite

  • Squarespace

  • WordPress

  • Facebook

  • Twitter

  • Instagram

  • Tumblr

  • Flickr

  • Pinterest

  • Screenprinting

  • Laser Cutting /Engraving

  • Pre-Press